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Old Apr 21, 2008, 05:00 PM // 17:00   #1
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Default Dedicated Linebacker - 21 Apr

Since the recent skill update, I've been thinking an old fashioned linebacker would be a good idea. Physicals are powerful, aegis is weak, and a linebacker works so well with mo/a.

Update 1: http://gwshack.us/ffc72

Original: http://gwshack.us/492bc

Concerns:
Mesmer bar, mesmer vulnerability. If water hexes keep getting more popular, I might put in HEV.
Counter blow. I think its better for the purpose than a hard KD. (wiping adren = bad)
Ranger - BA/pin down might be better? Maybe magebane? In either case, I'd substitute a crip slash in the #2 warrior slot

Any thoughts or flames appreciated.

Last edited by Byron; Apr 25, 2008 at 12:52 AM // 00:52..
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Old Apr 21, 2008, 05:50 PM // 17:50   #2
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I would consider possibly running a normal magebane hammer bar for pressure and bringing a cripslash with disarm to lineback. Unfortunately, they recently nerfed disarm. The skill was simply ridiculous for linebacking in tandem with cripslash.

The plus side is that it would give you an extra form of snare for this build (which is a good thing considering you are running 3 melee). My only concern only concern is the effectiveness of disarm post change.

A minor change for me would be to run cry on the mesmer bar.
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Old Apr 21, 2008, 11:22 PM // 23:22   #3
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Seems like 4 physicals is the way to go in this meta. But yeah, I don't see the point in earth shaker over magehunters unless the warriors are converging to spike.
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Old Apr 21, 2008, 11:57 PM // 23:57   #4
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as both the others have said, id prefer magebane over earthshakers, also i dont see the point in heal sig on the second evis monk

also a few guilds ive been in ive had to rely on just p-drain on a mesmer bar for energy managment to take Mirror in place of inspired, with how much you're relying on physicals you may want to do the same

also with this build the D/N orders flagger may be the best bet
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Old Apr 22, 2008, 12:25 AM // 00:25   #5
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if going with 3 Warriors I suggest a Rending Axe, Crip Slasher and Backbreaker. you wont find too many times when Earth Shaker will successfuly knock down more than 1 person, also relying on enchantments for unblockable Magebane isnt great when you have heavy enchantment stripping. Backbreaker gives you a 4 second knock down, huge pressure.
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Old Apr 22, 2008, 08:29 AM // 08:29   #6
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Dev over Magebane or Earthshaker. I don't see block enchants being a big issue, and the weakness is actually a useful side effect.

I'd also definately take Bash over Flail. If you are going to lineback you may as well do it properly
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Old Apr 22, 2008, 02:27 PM // 14:27   #7
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I dont like death pacting warriors - i would just throw it on a mesmer

Magehunters > Earthshaker

HEV > E-surge in the current meta
--> If you must bring E-surge, take E-burn too... its good (drop shame imo)

Caretaker's Charge + recupe > WoR runners

bonetti's defense Mo/W pwn this meta...

Monks better be good if you run this build...

Last edited by Brian the Gladiator; Apr 22, 2008 at 02:33 PM // 14:33..
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Old Apr 22, 2008, 02:50 PM // 14:50   #8
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Quote:
Originally Posted by Brian the Gladiator
HEV > E-surge in the current meta
--> If you must bring E-surge, take E-burn too... its good (drop shame imo)
Water Eles aren't common enough to make it worth bringing HEV, and neither are dedicated hex builds.


Quote:
Originally Posted by Brian the Gladiator
bonetti's defense Mo/W pwn this meta...

Monks better be good if you run this build...
Builds with little/no off monk defense or support are hardly uncommon in this meta.

Bonetti's?
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Old Apr 22, 2008, 06:53 PM // 18:53   #9
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Quote:
Originally Posted by JR
Dev over Magebane or Earthshaker. I don't see block enchants being a big issue, and the weakness is actually a useful side effect.
There are a few people that still run aegis (SoD too), just not many. I guess it depends on what you are consistently running into.

Quote:
Originally Posted by JR
Water Eles aren't common enough to make it worth bringing HEV, and neither are dedicated hex builds.
I've seen a lot of water eles show up since the update actually. However, there are also a lot of physical heavy builds going around. It's a choice between a skill that might be extremely helpful to you half of the time and a skill that would be helpful all of the time. No contest.

Last edited by TheHaxor; Apr 22, 2008 at 06:56 PM // 18:56..
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Old Apr 22, 2008, 08:31 PM // 20:31   #10
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Quote:
Originally Posted by JR
Dev over Magebane or Earthshaker. I don't see block enchants being a big issue, and the weakness is actually a useful side effect.
Agreed. If you want to lineback, then a free weakness is the best side-effect on your main KD.
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Old Apr 22, 2008, 08:55 PM // 20:55   #11
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lacking some party heals?
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Old Apr 22, 2008, 10:23 PM // 22:23   #12
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[protective was kaolai]

characterssssss
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Old Apr 22, 2008, 11:55 PM // 23:55   #13
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Quote:
Originally Posted by dies like fish
[protective was kaolai]

characterssssss
.......................................... lol
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Old Apr 23, 2008, 09:18 AM // 09:18   #14
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Quote:
Originally Posted by TheHaxor
There are a few people that still run aegis (SoD too), just not many. I guess it depends on what you are consistently running into.
Aegis often wont reach Warriors, and neither are Warriors regular targets of SoD if your front line is pressuring their mid/backline properly.
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Old Apr 23, 2008, 06:41 PM // 18:41   #15
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Quote:
Originally Posted by JR
Aegis often wont reach Warriors, and neither are Warriors regular targets of SoD if your front line is pressuring their mid/backline properly.
yes, your solution is much better if you plan on just having that guy lineback the whole time

I was trying to get away from having that guy be a linebacker. I think the hammer war would be much more valuable pressuring the other teams midline/backline. I actually like the cripslash or coward with disarm better as a possible linebacker. That would switch the build up to 1 hammer 1 sword 1 axe

Last edited by TheHaxor; Apr 23, 2008 at 06:47 PM // 18:47..
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Old Apr 25, 2008, 12:50 AM // 00:50   #16
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Updated: http://gwshack.us/ffc72

I've thought about the linebacker build, and because it lacks a hard KD, I decided to go with magehunter's. Dev would be nice if I had a shock on my bar, or something else that is a sure KD, imo. I've also edited the skills based on my own preferences...took out rush for FGJ, kept flail and enraging. I though the ability to knock-lock people would be a better use of the bar, so FGJ won the 7th skill slot. I considered hammer bash, grapple, mokele, and a few others...

Edited the mesmer also, in light of metagame. The sole midliner hanging out there with no defense but what the prots can provide didn't seem like a good idea. So I went euro and stuck a distortion in there, in lieu of shame.

The other things semeed fine. Wanted to keep heal sig on the number 2 warrior so he could split aggressively, without a healer.

Crip shot is too useful.

Considered mirror of disenchantment, but decided against it, noting the weakening of aegis and the abundance of interrupts.
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Old Apr 25, 2008, 05:11 AM // 05:11   #17
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Probably wouldn't want to run a linebacker for defense if teams are running balth pendulum midliners.
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Old Apr 29, 2008, 04:10 AM // 04:10   #18
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Yes, a linebacker would be next to useless at the moment, since everyone is running pendulum. In my defense, I did design the build before that monk midliner became meta.
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Old Apr 29, 2008, 07:50 AM // 07:50   #19
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I ran the standard axe build in some gvg's, but with powerspike instead of shock, handy for aegis, wards, snares etc. And i'm usually just fine with bull's strike alone.

Anyway, even though the Balthazar's Pendulum is getting more and more popular, you still have 3 bull's, 2 shocks, and 2 more kd on your hammer... with a 5 second recharge on pendulum it's hard to keep up with that.

Last edited by deluxe; Apr 29, 2008 at 07:55 AM // 07:55..
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Old May 09, 2008, 08:01 PM // 20:01   #20
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Erm this might be a little offtopic, but since it's about linebackers as well, I'll ask here:
I wanted to build a Cripslash (for linebacking) and saw, that there were 9 Skills I wanted to take
- Frenzy
- Cripslash
- Gash
- Sun and Moon
- Disarm
- Bulls Strike
- Rush
- Conjure XX
- Rezz

--> Now what can I NOT take from these 9 skills?
Thanks
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